About this Event
The sessions are geared toward artists who have never done a city public art project or would like to brush up on basic software tools. The step-by-step overviews will focus on the graphic editing and 3D modeling software commonly used to design and fabricate a wide range of public art projects. Thursdays in September.
Sep 3: Photoshop
Would you like to improve the artwork photos you take to submit for competitions and exhibitions? This workshop provides an overview of ways that Adobe Photoshop can be used to edit and make your photos look their best. It includes demonstrations to make the techniques easier to understand and use.
Sep 10: Illustrator
Ever wonder what the difference is between raster and vector graphic files? This lesson will demystify that by walking you through the process of turning photos of your artwork into file types that can be used by fabricators.
Sep 17: SketchUp
One of the greatest challenges for public artists is showing how a design concept and its surroundings will look when a project is done. Digital tools can play an important role in that. This workshop will demonstrate how to use SketchUp to create 3D models of artworks and their sites.
Sep 24: Vectorworks
Ever see great public and wonder how it was made? This lesson will demonstrate how studio artists can convert their design files into the shop drawings used by fabricators.
The events will be live, featuring a presentation and time for questions and answers. Each workshop will be limited to 20 participants. Don’t worry if you can’t make all the sessions! The LIVE lessons will be recorded and posted permanently for continued viewing on the Office of Arts and Culture’s YouTube Page. This event is open to the public - but you must register. Once registered, you will receive log-in information to attend your event(s). Each event will have a unique log-in.